

Ammo is limited to reinforce the need to use weapons effectively. Every weapon, equipment, and ability is a tool for a very specific job. Fighting a pinky? Double dash over their heads and attack their tail. Fighting an arachnatron? Use the Heavy Cannon's Precision Bolt to snipe the gun off their heads and disable them. This is reinforced each time a new demon is introduced and the game pauses to show you their weak points.

It's essential that you use the right tool for the job. In DOOM Eternal, your weapons and equipment aren't just damage dealers, they're tools.
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These changes may seem overly punishing early on, but through trial and error, it doesn't take long to understand what the game wants from you. The enemies are much smarter and use tactics to surround and corner you, there's precious little ammo to go around, and your basic melee attack doesn't actually do any damage. If you just replayed DOOM (2016) as a refresher, or if you remember the high energy gorefest that made that game so special at the time, you may find yourself struggling at the start of DOOM Eternal.
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That is to say: DOOM Eternal's puzzle-like combat and overhaul to every system, ability, and weapon makes DOOM (2016) look like baby's first shooty game. DOOM Eternal is to DOOM (2016) as DOOM (2016) was to all other shooters. The fluidity of the combat and always-move-forward design philosophy made other shooters look trivial by comparison. The DOOM reboot in 2016 revitalized the FPS genre in many ways.
